Real-world topics in game format.

A good challenge hooks you, sparks curiosity and keeps you coming back. That's why we at Pollcast turn real-world topics into games. A game invites people to take part and return for more. That's the power of gamification. And once people start playing, they stick around.

M
MotieMeter
How would you vote?
Submitted: 12 May 2026
No new EU debt financing for the Netherlands
The House asks the government to make clear the Netherlands will not co-fund new European instruments for other member states' debts.
View MotieMeter
#214StrafMaat
TRAFFIC
Fatal road incident, Vlaardingen
Charge
A 22-year-old driver ran a red light at 90 km/h and killed a cyclist. He was sober but looking at his phone.
View Strafmaat

Engage. Involve. Retain.

Wetsvoorstel
SPEELBAAR
Verhoog het minimumloon?
VOOR
TEGEN
Complex topics, made simple

Whether it's legislation, healthcare policy or climate dilemmas — we translate them into clear, playable language without losing the nuance.

2.481 spelen nu mee
Sanne
VOOR
Mo
TEGEN
Eva
VOOR
Boost engagement

An experience that keeps people coming back and gets them talking — on your platform, in the classroom, at work or at home.

Stemmen
12.847
+24% deze week
68%
Voor
van 12.8k
Per leeftijdsgroep
VoorTegen
Actionable data

Discover how your audience thinks about the issues that matter. Useful insights for editorial, policy, research or brand strategy.

Who we build for

Media & news platforms

Boost reader engagement with interactive content around the stories that matter — politics, climate, culture or sport. Link articles directly to the game.

Higher retention More pageviews Article linking
Government & civic organisations

Engage citizens, members or target groups around policy, campaigns or awareness. From municipalities to charities: a game makes your message tangible.

Civic engagement Campaign support Awareness
Education

Make lessons interactive — from civics and history to biology and economics. Students learn by making choices and seeing how they compare.

Active learning Discussion starter Curriculum fit
Research & brands

Collect valuable data on public opinion, preferences or behaviour. Usable for research, market polling or brand activation with a unique twist.

Opinion insights Research data Brand activation
Vertrouwd door redacties, overheden en onderwijs
NRC
De Telegraaf
Mediahuis
Gemeente Den Haag
Gemeente Pijnacker-Nootdorp
ROC van Amsterdam
NRC
De Telegraaf
Mediahuis
Gemeente Den Haag
Gemeente Pijnacker-Nootdorp
ROC van Amsterdam

Selected work

Two examples from the political-legal domain. The same format works for any theme, from climate and healthcare to sport and culture.

About us

Pollcast was founded by two Bennises across two generations. Martijn Bennis is Nando's father's brother — Nando's uncle.

Martijn Bennis
Co-founder · 1967
Martijn Bennis

Martijn started in 1995 as an economics editor at Algemeen Dagblad. In 2003 he founded the agency RedactiePartners, which produced digital content for publishers. After its sale to FD Mediagroep he became director of ANP in 2017, a role he held until the end of 2024. Since then he has been an entrepreneur and board member at SVDJ and ProDemos.

Nando Bennis
Co-founder · 1998
Nando Bennis

Nando has been building apps and games since the age of ten. In 2011 he won a hackathon with Twitquiz and pitched the idea to Dom Sagolla, co-founder of Twitter. Many apps later, Nando has grown into one of the Netherlands' leading concept developers. He is also the creative mind behind WeTicket.

Production partner
Pinch / Apadmi
Exclusive partnership

For game production, Pollcast has an exclusive partnership with Pinch, part of UK-based Apadmi. Pinch builds apps for publishers like Mediahuis, FD Mediagroep and DPG.

Apadmi Benelux director Tim Klein Haneveld saw the potential of public-interest games for publishers and educational institutions, and signed an agreement letting both sides grow together. As a result, Pollcast counts people like Anne Hoevens (coordinator), John van der Vaart (back-end developer), Pepijn Wildbret (designer) and Roel Orth (front-end developer) among its team.

Anne Hoevens · CoordinatorJohn van der Vaart · Back-endPepijn Wildbret · DesignRoel Orth · Front-end

A custom game for your audience?

We design, build and host bespoke games. Go live fast, with your brand and your editorial voice.

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